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Publisher
Veli Emre Cetin
Please Note
This entry is from Monday January 27, 2025. The price of the asset may have changed since then.
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Overview
1. Versatile Building Generation
- Grid-Based System: Create buildings using a flexible grid structure with adjustable width, depth, and height.
- Prefab-Based Design: Easily assign and configure wall prefabs to create diverse building types, including:
- Blank walls
- Walls with windows
- Walls with doors
- Roof and ground walls
2. Advanced Procedural Options
- Floor Customization: Define specific settings for first, middle, and top floors to achieve tailored designs.
- Dynamic Layouts: Generate uneven floors with varying widths and depths to add variety and realism.
- Interior Walls: Enable or skip interior wall generation based on predefined rules and probabilities.
- Configurable Randomization: Control probabilities for doors, windows, roof objects, and ground objects to introduce variability.
3. Performance Options
- Static Batching: Optimize rendering by batching walls and addons into fewer draw calls.
- Mesh Combining: Merge multiple wall meshes for enhanced performance while retaining flexibility.
- Custom Collider Options: Automatically add box colliders to combined meshes or specific wall types.
4. Enhanced Material and Object Management
- Material Customization: Randomize or specify wall, roof, and door materials for unique appearances.
- Object Placement: Place objects like antennas or decorations on roofs or ground surfaces with adjustable rotation and offsets.
5. User-Friendly and Extensible
- Scriptable Object Configuration: Save and reuse building styles, including prefab assignments, materials, tags, and layers.
- Custom Inspector: A dark-themed, organized UI makes it easy to tweak settings and manage building generation.
- Real-Time Updates: Enable generation on editor changes to see immediate results as you tweak settings.
- Open Source Code: Source code is provided for extensibility.
6. More Features & Improvements Coming
- Updates & New Features: I will update and provide new features based on your feedback as well as refactor the code for better extensibility, readability and performance.
- New Procedural Generation Techniques: I will add better procedural generation methods.
- Different Building Shapes: I will add the ability to create more interesting shaped buildings.
Perfect For:
- Game developers prototyping levels.
- Designers creating cityscapes or environmental assets.
- Anyone looking for a simple, flexible, and performant building generation solution.