Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
idle x 2
move x 2
beack x 1
left x 1
right x 1
attack x 4
death x 1
hit x 1
idle x 2
Left Walking x 1
rage x 1
Right Walking x 1
run x 1
walk x 1
Walk Back x 1
Aim To Down x 1
attack x 2
attack run x 1
death x 1
idle x 2
run x 2
Left Walking x 1
Right Walking x 1
walk x 1
walk attack x 3