Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
3x attack
2x Death
2x hit
2x idle
2x rage
1x Left_Walking
1x Right_Walking
1x run
1x Walk_Back
1x Walking