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Overview
An efficient module for managing UI Windows in your Unity projects. Empasizes memory management and a unified entry point for your UI system.
⚡ Efficient Memory Management: asset uses Addressables to handle memory usage. Load and release windows from memory within a robust system. You can use either remote or local Addressables.
💻 Dynamic Window Loading: it's up to you either to remove windows from memory when you hide them or to cache them. You can achieve that by just passing one nessecary parameter.
🔄 Consistent and Unified Experience: asset codebase is well-encapsulated, extensible and manageable.
PC, Android, iOS, WebGL support: addressable usage and all animations work on all of the platforms.
✅ FEATURES INCLUDE:
Window access: Load and unload windows dynamically via Addressable system.
Easy DI: Inject all necessary dependencies into your windows with ease.
Asynchronous animations: Show and hide windows asynchronously with smooth animations in different directions, including:
⬆️⬇️Fade In & Fade Out
📈📉Scale Up & Scale Down
Canvas Group Control: Manage window visibility and accessibility efficiently.
Indexer Access: Utilize indexers to access windows, making it easier to work with in the inspector. For example, create buttons to load windows using Enums without dragging and dropping prefabs.