Overview
What is it?
Creature IK is a dynamic Unity asset that lets you bring any creature to life! With its easy-to-use scripts, you can combine 3 basic components to create your unique creature. Navigate uneven terrains with ease and handle complex joints effortlessly.
How do I use it?
It’s simple: download the package, explore the sample scene, and merge components together to create something new. The code in the project is well-organized, empowering both beginners and power users to easily edit and add new features.
Key features
- Customizable Leg Component:
- Adjust step height/duration
- Work with infinite joints
- Adapt to irregular terrains
- Customize foot distance and step threshold
- Customizable Body Component:
- Enable body tilt/momentum
- Customize tilt range
- Group legs for organic movement
- Manually update children to avoid unnecessary updates
- Vertebrae Solver:
- Anchored to simulate necks, antennas, tails, etc...
- Unananchor to simulate centipedes, ropes, chains, etc...
- Lift to change the vertebral curvature
- Sample Scene: Explore 8 unique creatures and learn from them.
- Real-Time Settings: Adjust settings in real time and see the changes.
- Debug Mode: Debug every component for smooth development.
- Optimized Algorithm: Enjoy the benefits of a well-optimized algorithm.
- Stackable Components: Stack components for complex creature designs.
- Automover Script: Test your creations with our automover script.
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If you have any questions of the tool please feel free to contact me at nappin.1bit@gmail.com.
[Documentation / Walkthrough]
[Support Thread]
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