The Voxeliser is a shader-esque script which transforms any normal mesh into a voxelised version.
Features:
-Able to convert both static and animated meshes in real time.
-To avoid any overhead, all meshes can be converted and saved as a static mesh for later use without the Voxeliser.
-Includes two versions, one with no dependencies, and a second Burst optimised version.
-Full access to the source code, allowing your own customise of the voxeliser to suit your needs.
Caution:This is a very intensive script, and as models get larger and more complex, or wanted voxel size gets too small, frame rates will greatly decrease.
Included Voxel Character credited to Kim Niemann