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Publisher

Virtual Maker

Please Note

This entry is from Thursday June 15, 2023. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Website | Demo | Documentation | Discord


UPDATE 1.2 - This MAJOR update brings:


  • WebGL Support: By popular request, you can now open Proxima Inspector from a WebGL build in the same web browser.
  • Serializable Structs and Classes: You can now view any struct or class marked as [Serializable] in the Proxima Inspector! Nested objects and arrays of objects are fully supported.
  • ProximaButton Attribute (Pro): Add the [ProximaButton("Button Name")] attribute to MonoBehaviour methods to add a buttons in the Proxima inspector.

The Power of the Unity Inspector in your Browser


Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.


Designed for your Scenario


  • Debugging and iterating mobile and VR builds
  • QA testing and data capture
  • User research studies
  • Live game demos at conferences and expos

Effortless Integration


Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.


How it Works


Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.

  • Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
  • Secure: Connect to your game over HTTPS and protect your access with a password.

=============== FREE VERSION FEATURES ===============


Everything you need to view gameObjects, components, and logs.


INSPECTOR


View your gameObjects, components, and properties.


  • View, reparent, and delete gameObjects in the Hierarchy
  • Supports additive scenes and changing scenes
  • View a gameObject’s name, layer, tag, and active state
  • View component properties, including serialized structs, classes, lists, and arrays
  • View asset and object references

LOGS


View logs live or offline just like the Unity Console


  • Live log stream that you can pause and resume
  • See full log with call stack (if enabled)
  • Collapse similar logs
  • Filter by error, warning, info
  • Filter by search query
  • Download your logs for offline viewing using the Proxima web app

=============== PRO VERSION FEATURES ===============


Visit the Pro version Store Page >>.


Live-edit your scene with the inspector and command console.


INSPECTOR [PRO]


Live edit your gameObjects, components, and properties.

  • Edit a gameObject’s name, layer, tag, and active state
  • Edit component properties, including serialized structs, classes, lists, and arrays
  • Add buttons to invoke methods on your components using the [ProximaButton] attribute

CONSOLE [PRO]


Control your game with a powerful command line interface


  • Powerful built-in commands to:
    • List gameObjects and components
    • Read and edit gameObject and component properties
    • Read and edit statics such as time scale, physics constants, and screen resolution.
    • Instantiate prefab resources
    • Move, rotate, scale, enable/disable, and destroy gameObjects
    • Add and remove components
    • Change or add scenes
  • Write custom commands easily by adding the [ProximaCommand] attribute to a static method
  • Tab auto-completion, command history, and help commands
  • Run a list of commands using a "Run Script" button

Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details

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