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Publisher

Burning Mime Software

Please Note

This entry is from Wednesday June 14, 2023. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Online Documentation | Editor Demo | Hiding Demo


Burning Building combines a powerful building mesh generation algorithm with tools that make it easy and intutitive to edit -- and works at runtime, so your players can create their own buildings! Use it for...

  1. Rapid protoyping or level design inside Unity
  2. Procedurally-generated levels or destructable walls
  3. Runtime level editing
  4. Hiding/showing sections of the building mesh based on player position, explored areas or the camera angle

It includes...

  • Powerful and intuitive editor tools to push, pull, flood fill, and manipulate building geometry
  • Editor tools can be easily extended to the player (try out the Editor Demo !)
  • Walls or rooms can be hidden, shown, or partially cut out based on player and camera positions, or even based on what rooms have already been seen for a "fog of war" effect (try out the Hiding Demo !)
  • Cuts holes for doors and windows, then spawns user-specified prefabs with the correct positon/rotation.
  • Optionally adds chart-based light map UVs, for light mapping.
  • Fully-documented C# API
  • Very well optimized. Mesh generation is done asynchronously in a burst job, and there are a minimum number of draw calls (one per material; so usually only 10-20 draw calls for a whole building).
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