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Publisher

Kronnect

Please Note

This entry is from Wednesday May 10, 2023. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

TGS2 is here! With multi-tile terrain support and dozens of new features and improvements across the asset. Built upon the robustness of previous TGS, this new major upgrade is a must-have for 2D and 3D grid generation. Read what's new here.


Terrain Grid System 2 is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids.


- Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?

- Do you wish to allow the player choose a destination over a terrain?

- Or do you simply want an interactive grid over any terrain or mesh?

This is the perfect asset for that!


**Key Features**


- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).

- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.

- Compatible with Unity standard terrain (single and multi-tile), mesh-based terrains or any gameobject with a mesh.

- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.

- Produces highly optimized grid mesh with reduced vertex count.

- Two levels of regions: cells and territories.

- Fastest selectable and highlighting system for both cells and territories.

- Coloring and fade out support for both cells and territories.

- A* Pathfinding within single or interconnected grids, for boxed and hexagonal grids with customizable cell weights and obstacles. Also support for units that occupy more than one cell (minimum clearance option).

- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)

- Get neighbours or cells in range according to crossing cost, max steps or cell group masks

- LOS (Line of Sight) functions.

- Easy rectangle selection of cells.

- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...

- Control the visibility of individual cells using API or alpha texture mask.

- Define territories using a color texture or the embedded grid editor!

- Supports multiple grids in the scene as well as multiple grids per terrain.

- More than 25 demo scenes included with useful sample code!


** Technical Features **


- Can work alone (as planar grid), with Unity terrain and mesh based terrains.

- Supports one or more grids per standard Unity terrain object.

- Works with orthographic and perspective cameras.

- Compatible with Built-in, URP and HDRP pipelines.

- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.

- Full source code included (C#).


Related assets:

- Terrain Grid System 2 is included in the Ultimate Bundle.


Product Documentation | Support Forum | Youtube Channel

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