This is the second installment of "Sci-Fi Particle Systems".
It can be used when:
・When you want to easily create SF-like expressions.
・As part of the expression of the original game
・As part of Unity's visual expression
This particle system consists of Unity's standard "ParticleSystem" component, and Unity's standard Additive shader and Alphablend shader.
Particle system settings are a bit complicated, but the system itself is very simple and very easy to use.
Basically, it works in any environment where Unity works. You can use this particle system on iOS, Android, Mac, WebGL builds, etc.
The possibilities of particle systems are endless!
Let's particle system!!
(*It is recommended to import Unity Official After PostProcessingStack v2 in advance. Even if you don't import it, the appearance will change, but the behavior will not be affected.)