What is this asset?
Advanced Look Component procedurally animates the head/neck/spine and other bones to make the playable character look around.
Thanks to dynamic retargeting you can apply procedural stuff without affecting the base animation layer! Reload, shoot, punch, slash and look around at the same time - just feed the component with player input and you are done.
Don't worry, there's documentation that covers the Look Component and built-in library with examples!
Are there any limitations?
It works with any rendering pipeline, as it's not a shader-related asset.
Compatible with any rig.
Already got the asset?
Great, here's what you should do: