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Publisher

DPTGames

Please Note

This entry is from Friday September 11, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Stylized Siege Weapons: Essentials is a lightweight, models-only asset pack containing stylized siege engines, modular customization parts, ammunition, and pre-fractured breakable meshes. Designed as a zero-dependency art release, every model comes pre-configured with standard Unity Default Lit materials—completely free of custom shaders, C# scripts, audio, VFX, or editor tool dependencies.

What's Included

  • 4 Core Siege Engines: Ballista, Cannon, Catapult, and Trebuchet supplied in both intact states and pre-fractured broken states, complete with hand-optimized LOD chains.
  • Modular Engine Customization: Interchangeable axles, wheels, armor plating, sights, levers, timber rests, and front-mounted dozer blades to create custom faction upgrades.
  • Ammunition & Destructible Props: Boulders, cannonballs, ballista bolts, ammo crates, cannon rammer, powder keg, and 2 mantlet variations with individual debris sub-meshes.
  • Engine Ready: Uses standard Default Lit materials with included 4K Base Color, Ambient Occlusion, and packed MRAO texture maps for seamless out-of-the-box compatibility across URP, HDRP, and Built-In pipelines.

Essentials vs. Full Framework

Essentials Edition (This Pack)

  • Pure 3D art assets, modular components, debris fragments, and LOD chains
  • Standard Unity Default Lit materials with PBR Pakced Textures/
  • No scripts, no custom shaders, no audio/VFX, no tool dependencies

Full Framework Edition

  • Includes all Essentials 3D art assets
  • Pre-wired C# combat framework (Unloaded, Reloading, Loaded, and Firing state machine logic)
  • Velocity-scaled projectile impact mechanics and layer-based surface reaction logic
  • 35+ mechanical audio tracks (tension creaks, fuses, impacts) and custom particle VFX libraries (splinters, sparks, rock shards)
  • Hyper-optimized VCCore Master Shader (procedural wood grain/wear sliders, zero draw-call material tinting)
  • Interactive sandbox demo scene featuring a demolishable castle, camera shake receivers, moving targets, and destructible dummies

Need pre-wired C# firing mechanics, operational state machines, impact audio, and custom shaders out of the box? Check out the complete Stylized Functional Siege Weapons: Ready, Aim, Fire!

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