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Publisher

Growth Software

Please Note

This entry is from Friday September 11, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Add an offline leaderboard to your Unity game without setting up a server, account, or external service.


Leaderboard Service provides ready-to-use dark, light, and custom-skin prefabs built with TextMeshPro and Unity UI (uGUI). Submit scores through a small C# API or connect the included PlayerPrefs controller, then display sorted rankings immediately.


Key features:


• Local JSON persistence under Application.persistentDataPath

• Descending score sorting with one-based ranks

• Separate ranking lists for any mode name

• Optional best-score-only behavior for each user ID

• Direct C# score submission and PlayerPrefs integration

• Dark, light, and custom-skin leaderboard prefabs

• Inspector-based and runtime skin assignment

• 24 sample nine-slice sprites across four visual themes

• Three demo scenes and optional demo controls

• Editable C# source code

• Offline Markdown documentation

• No account, subscription, analytics, or internet connection required at runtime


Requirements:


• Designed for Unity 6 and tested with Unity 6000.3.12f1

• TextMeshPro and Unity UI (uGUI)

• Unity Input System for the included demo scene controls

• TextMeshPro Essential Resources must be imported if they are not already present


Important limitation:


This is a local, device-side leaderboard. It does not provide cloud synchronization, cross-device rankings, anti-cheat protection, or an online leaderboard service.


No third-party content is bundled with this package.

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