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Publisher

Hexloot Games

Please Note

This entry is from Saturday August 29, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Instant Replay Clips for Any Unity Game

An always-on ring buffer keeps the last 5–60 seconds of gameplay in memory. When the player wants to share a moment, one button press saves a GIF or MP4. The clip is already captured.


Features

  • Drop-in — one component, press Play. No camera setup.
  • Records what the player sees — multi-camera, post-processing, overlay UI included.
  • Always-on ring buffer — NativeArray-backed, zero GC, 1–60 s.
  • GIF — pure C#, median-cut quantization, Bayer / Floyd-Steinberg dithering, transparency.
  • MP4 — H.264 + AAC audio, hardware-accelerated per platform.
  • Every render pipeline — Built-in, URP, URP Render Graph, HDRP. Zero config.
  • Async — background-thread encoding, under 1 ms / frame capture overhead on desktop.
  • Editor tools — settings window, buffer / memory readout, one-click Save Clip.

Works for any genre

FPS kill cams, platformer trick jumps, racing crash reels, multiplayer highlights, bug reports, QA playback.


Platforms

  • Windows — MP4 + Audio & GIF
  • macOS — MP4 + Audio & GIF
  • iOS — MP4 + Audio & GIF
  • Android — MP4 + Audio & GIF
  • Linux — GIF only

Customisable

Buffer duration, FPS, resolution, MP4 bitrate, audio toggle, GIF dither, save path, hotkey — all tweakable in the inspector or at runtime.


🐞 Need help?

Join our Discord server: https://discord.gg/UDAHE8KbxY

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