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Publisher

WezerexDev

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This entry is from Thursday August 20, 2026. The price of the asset may have changed since then.
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Overview

Camera Spring is a lightweight and modular third-person camera system for Unity.

Designed as a flexible alternative to traditional camera rigs and spring arms, it provides smooth spring-based camera positioning, collision handling, orbit controls, runtime presets and parameter blending.

The system is fully input-agnostic and can be integrated with custom controllers, the Unity Input System, legacy input workflows, gamepads or touch controls.

Key capabilities include:

• Spring-based camera positioning
• Collision handling with raycast or sphere cast support
• Orbit positioning and camera framing controls
• Runtime camera presets with smooth transitions
• Transition callbacks for gameplay integration
• Shoulder offset support
• Input-agnostic design
• Public runtime API

Camera Spring is suitable for a wide range of genres including:

• Third-person games

• Action RPGs

• Adventure games

• Strategy games with orbit / follow cameras

• Top-down games with orbit / follow cameras

• Cinematic camera systems

The package includes documentation, demo scenes and example scripts demonstrating common integration workflows.

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