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Publisher

WeeGoo Games

Please Note

This entry is from Thursday August 20, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Protect your mobile app at the native level. Mobile Shield detects common runtime threats and lets you respond before an attacker can compromise your app — no external SDK, no internet connection, and no server dependency required.

What it detects: root and jailbreak, runtime hooking and code injection, active debuggers, emulators and simulators, package tampering and repackaging, unofficial install sources, and Developer Options / USB debugging.

Key features:

  • Runs at the native C++ level, which is harder to bypass than managed-code solutions
  • No managed bridge, removing an entire class of common hook attacks
  • Self-integrity detection that fires if the protection itself is tampered with
  • 16KB page size compatible, so no store warnings on the latest mobile OS versions
  • Singleton that survives scene loads automatically
  • Two C# event callbacks for full custom control
  • Each check can be toggled independently in the Inspector
  • Detailed tagged logging that can be disabled for production in one click
  • Zero dependencies: no internet, no external SDK, no account required

Quick setup:

  1. Import the package
  2. Go to Tools > Mobile Shield > Setup Wizard
  3. Click "Add to Current Scene"

What's included: MobileShieldManager.cs (singleton, attach to first scene), SecurityAlertController.cs (demo alert scene controller), a prebuilt ARM64 native library, the Editor Setup Wizard, a demo scene with alert UI, and full PDF documentation.

Requirements: Unity 2020.3 LTS or higher, mobile build target, ARM64 (arm64-v8a) architecture, minimum API 23 / iOS 13, native scripting backend recommended.


Support: lailaahmed18@outlook.com

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