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Publisher

Sapra

Please Note

This entry is from Wednesday August 19, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

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This tool provides everything you need to build a highly performant, truly infinite procedural world at runtime. Powered by the Unity Job System and the Unity Burst Compiler, and driven by an intuitive node-based editor, you can:


  • Generate terrain meshes and colliders dynamically (Simple Grids or Quad-Tree structure)
  • Place points of interest, buildings, and prefabs anywhere in your world
  • Connect elements using splines to create roads, paths, walls, and more
  • Distribute and render vegetation, rocks, and small objects at distances beyond the default Unity Terrain system
  • Paint your world with realistic texturing
  • Fully customize any node maintaining a simple and intuitive workflow

Everything is included in one cohesive package, with no need for extra modules or hidden costs. The provided documentation has all the information required, and otherwise, feel free to join our discord server to ask for help.


Documentation | Direct Support | YouTube


What can you build?

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From a simple Perlin-based terrain to vast, infinite high-detail worlds with biomes, cities, houses, roads, and vegetation. Just add the Infinite Lands Terrain component and select your graph to get started.


All-in-one package:

Everything you need to build a living world is included. No missing features, no required add-ons, and no extra costs. Infinite Lands provides all the essential nodes in a single, complete solution.


Seamless runtime generation of infinite worlds:

Generate terrain, colliders, vegetation, points of interest, splines, and roads at runtime across worlds over 1,000,000 km². 


For any type of game:

Build a RTS, RPG, Hero Shooter, Battle Arena or you name it! If what you need is a procedural infinite world, Infinite Lands will be a perfect fit


Intuitive and customizable graph editor:

Design worlds with a non-destructive node-based workflow. Configure each step of your terrain pipeline to quickly create detailed landscapes while maintaining full control.


Compatible with any 3D asset or artistic vision:

Its component-based post-processing system ensures you can use your own assets, workflows, and any artistic vision without losing any core features.


Everything to get you started is included:

Extensive documentation, biome and world samples, camera setups and more scenes included by default. 


You only want to build some terrain chunks? Export it!:

Bake terrain data into textures and export them to use in Blender, Houdini, or other tools. You can also store them as Unity Terrain Data and tweak them as you see fit inside Unity itself!


Reliable Developer Support:

Have questions? Join our Discord community and get quick, direct support from the developer.


Quick feature list:

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  • Powerful Node Editor
    • Live terrain editing
    • Expanding node library
    • Step-by-step generation visualization
    • Built-in error handling & feedback system
    • Biomes and subgraphs support
    • Export to images, terrain data, and custom formats
    • Highly optimized for low GC / high FPS performance
    • Template-based workflow for creating custom nodes
  • Optimized mesh generation with Jobs and Burst Compiler
    • Infinite terrain generation (Quad-Tree + Grid system)
    • Automatic Mesh LOD Creation
    • Automatic Collider creation
    • Support for Decimated Mesh
    • Support for Unity Terrain integration/replacement
    • Floating Origin support for large-scale worlds
  • Procedural terrain shader with:
    • Stochastic sampling
    • Triplanar mapping
    • Distance-based resampling
  • Object & prefab placement system
  • Splines system (paths, roads, connections)
  • Built-in pathfinding system
  • Fully integrated vegetation system
    • GPU Instanced assets
    • Vegetation interaction
    • Terrain color & normal blending
    • Dynamic Colliders support
    • Wind system (basic simulation)
  • Full Shader Graph support
    • Custom shader injection system
    • Optimized occlusion & frustum culling
    • Impostor support for distant rendering
    • Multiple Samples for Built-in, URP and HDRP
  • Continuously expanding node & system library
  • Ongoing performance improvements
  • Designed as a long-term modular ecosystem
  • Extensible architecture for advanced users and studios

Why Infinite Lands?

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Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.


Ideal For:

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  • Open-world games
  • Procedural generation systems
  • RPGs, RTS, survival, sandbox games
  • Technical artists and world designers
  • Solo developers and studios

Compatibility

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Infinite Lands works from on Unity 2022.3 LTS through to Unity 6. It is also compatible out-of-the box with The Visual Engine. Otherwise, when in doubt head out to our compatibility page to learn more about it!


Documentation | Direct Support | YouTube

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