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Publisher

Rip Vertices Studio

Please Note

This entry is from Tuesday August 11, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

FurBrush – Paint, Groom & Render Realistic Fur in Unity 🐿️

Create, paint, groom, and optimize realistic fur directly inside the Unity Editor. FurBrush provides three flexible rendering methods — Shell Fur, Fur Cards, and GPU Strands — for everything from soft fuzz and short coats to long, stylized hair.

Key Features

  • Paint fur Coverage, Length, Width, and Comb direction
  • Fast radial Pie Menu — hold Space in the Scene View
  • Non-destructive Shell Geometry optimization
  • Full, Balanced, Performance, and Aggressive geometry presets
  • Live shell layer and triangle statistics
  • Fur Cards with scattering, grooming, alpha mixing, and color modes
  • GPU Strands with compute culling, skinning, and distance LOD
  • Symmetry, Bleed Guard, Raycast UV, and UV1 workflow
  • Shell and Fur Card mesh baking
  • Support for static and skinned meshes
  • Dedicated shaders for URP and HDRP
  • Demo scenes, fur textures, profiles, and complete PDF documentation

Geometry Reducer (FurShellMeshReducer): Generating multiple shell layers (e.g., 16 or 28) drastically increases the triangle count. The ability to automatically reduce the base topology by 50%+ specifically for the fur layers—without affecting the character's original mesh—is a massive performance advantage that is rarely found in cheaper alternatives.


  • Dynamic Alpha Mixing (Organic Variety): The painting brush allows you to select either a single strand texture or select multiple alphas at once. When painting, the system dynamically and randomly mixes the chosen alpha templates, creating highly organic, natural-looking fur variation and breaking up repetitive tiling patterns.
  • Zero-Setup Smart Importing: Drag-and-drop your custom grayscale alpha maps directly into the tool's folder. The built-in asset postprocessor (AssetPostprocessor) automatically configures them with optimal linear settings, high-quality uncompressed format, and enables Preserve Coverage mipmapping. This ensures that fine hair fibers keep their exact volume and sharpness even at far distances.



🎮 Designed for Performance


Reduce shell geometry without modifying the original model. Every shell layer can share the same optimized topology, significantly lowering triangle counts while keeping the workflow fully non-destructive.

Use FurBrush for:

  • Animals and creatures
  • Stylized characters
  • Short fur and soft fuzz
  • Moss, velvet, grass-like surfaces
  • Long layered coats
  • Mobile, VR, desktop, and console projects

📦 Included

  • URP and HDRP shaders for all three methods
  • FurBrush Designer and Scene View tools
  • Nine ready-to-use fur alpha textures
  • URP and HDRP demo scenes
  • Animated squirrel model and example prefabs
  • Documentation and quick-start guide

✅ Compatibility

  • Unity 2022.3 LTS or newer, including Unity 6
  • URP 14+
  • HDRP 14+
  • MeshRenderer and SkinnedMeshRenderer

Compatibility: Unity 2022.3 LTS+, Unity 6, URP 14+, HDRP 14+.

Bring your characters to life with a fast, artist-friendly fur workflow — entirely inside Unity. 🧡


Link to : DOCUMENTATION



See also the other plugins:

3ClickInterior

Instantly spawn walls, floors, and ceilings. Real-time Layer painting directly on floors, walls, and ceilings. Bevel (normal-based edge softening). Instantly spawn windows&Doors with holes in walls!

LINK

Quick Destruction

Turn existing static meshes into production-ready destructibles without authoring inner geometry, manually unwrapping cut-surface UVs, or creating a dedicated interior material.

LINK

FurBrush

Complete URP & HDRP fur authoring & rendering tool. Live-paint length, density & flow in Scene view. Shells, GPU Strands & Fur Cards methods. Fast, mobile-ready & optimized for PC/VR.

LINK

PhysioBrush

PhysioBrush is the ultimate secondary motion tool for Unity. Intuitive vertex painting workflow. Add hair,First release tail, and jiggle physics to any character.

LINK

EasyLine

Deform complex meshes & nested prefabs in real-time. Full ProBuilder supports. Native Longitudinal Cut subdivisions

LINK

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