#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

natsumakesgames

Please Note

This entry is from Wednesday July 22, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

● Plan, organize, and brainstorm without ever leaving Unity.


  DevBoard is a visual planning tool that lives inside your Editor. Drop nodes on a canvas, connect them, sketch ideas,

  and keep everything about your project in one place.


  ---

  What's in the box:


  - Sticky notes for quick ideas and reminders

  - Task lists with checkboxes, progress bars, and reordering

  - Calendar with monthly view, color-coded events, and node linking

  - Code snippets with syntax highlighting (VS Dark theme colors)

  - Image nodes , drag textures/sprites straight from your Project

  - Asset references , link to any asset, ping it, select it

  - Bookmarks for URLs you keep losing

  - Color swatches with hex copy

  - Shapes and dividers for visual structure

  - Sub-boards for nested organization

  - Group frames to cluster related nodes


  Draw on your board:


  Freehand sketching tool with adjustable brush, color picker, smoothing, and an eraser. Great for wireframes, arrows,

  or circling the thing that's broken.


  Actually usable shortcuts:


  Right-click to create. Double-click to rename. Ctrl+D to duplicate. Alt+drag for quick copies. Tab to walk

  connections. All shortcuts are rebindable.


  Doesn't fight you:


  - Auto-saves every 10 seconds

  - Full undo/redo

  - Works with dark and light editor themes

  - Zoom-dependent detail ,content fades when you zoom out

  - Search across all nodes by title, content, or tags

  - Minimap for large boards

  - Snap-to-grid toggle

  - Import/export boards as JSON

  - Presentation mode for reviews


  Templates to get started fast:


  Getting Started, Sprint Planning, Game Design Document, Bug Tracker , or start blank.


  4-level priority system:


  Tag any node as Low, Medium, or High priority. Colored borders and badges make them impossible to miss.


  No runtime overhead:


  Editor-only. Zero impact on your builds. Ships as a single folder you can drop anywhere in your project.


  ---

  Tested on Unity 2020.3+. Works on Windows and Mac

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