Your game crashes on a tester's device - and all you get is "it doesn't work". No error message, no stack trace, no logs. This system fixes that: it captures errors, stack traces, logs and screenshots directly from any build and delivers them wherever your team already works: Discord, Jira, Notion, Trello, GitHub, GitLab, Slack, MS Teams, Telegram, Email and more. Set it up once, and every bug report arrives complete: what happened, on which device, with a screenshot.
⭐ What developers say
"I haven't come across any other asset like this, and I consider it a must-have for any game that involves playtesting on a device - essentially, that means for every game." - LevonVH ★★★★★
"This lightweight but comprehensive feedback tool works with everything: Trello, Discord, Jira, email, you name it. […] Support is also excellent." - TonyLi ★★★★★
🚀 MAIN FEATURES
15+ integrations: Send reports to Notion, Jira, Trello, GitHub, GitLab, Discord, Slack, MS Teams, Telegram, ClickUp, OpenProject, Email, Unity Cloud Diagnostics, imgur — or your own custom endpoint. Combine multiple services and order them freely (e.g. upload the screenshot to imgur first, then link it in your Jira ticket).
Automatic & user-initiated reports: Send reports automatically whenever an error occurs (with built-in rate limiting), or let your players report bugs through the included, customizable feedback UI - including screenshots they can draw on.
In-game console: View all logs, errors and stack traces right inside your game - including builds on mobile and console. Instant to open even with thousands of entries.
Never lose a report: The offline queue stores reports that couldn't be delivered and retries them automatically on the next launch.
Rich context, your choice: Device info, scene list, build number, performance metrics (FPS, memory), custom fields - you decide exactly what is collected. Privacy-friendly by default.
Secure by design: All API keys are stored encrypted, and release builds can be shipped with all key material stripped automatically.
Full source code included. Set up in minutes, adjust anything you like.
🆕 NEW IN 2.2: MS Teams, Telegram & GitLab integrations · offline report queue · performance metrics · true key stripping for release builds · dozens of reliability fixes.
🧩 COMPATIBILITY
Unity 6+, Built-in / URP / HDRP (render pipeline independent). Works on PC, mobile and console builds. Note: some endpoints are restricted on WebGL due to browser limitations — see documentation for the full matrix.
💡 Also available in our bundles: All-In Bundle or Dev Ops Bundle
Known for fast support — most questions are answered within a day. Found a bug? We usually ship a fix in days, not months.
🗒️ Docs | 📺 Youtube | 🗯️ Discord | 📧 Contact | 🌍 Web