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Publisher

Kostiantyn Saietskyi

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This entry is from Monday July 13, 2026. The price of the asset may have changed since then.
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Overview

🕹️ Try the WebGL Demo! | 📕 Documentation


🚀 High performance, mobile-friendly

Asset uses GPU for scratching, which provides high performance


🖌 Brushes support

Choose brush and scratch as you want! You can easily add your custom brushes


✔️ Detects the percentage of covering that remains


🌟 Easy to set up

Drag and drop prefab, adjust the parameters, and there you go!


✏️ Two modes: Erase and Restore

You can scratch your surface or restore it using a brush!


🧩 Supports multiply components

Works with MeshRenderer, SpriteRenderer, UI Image


🏞 Works in 2D and 3D

No matter - a perspective camera or orthographic, it will work equally well


🎯 Supports scratching progress accuracy

Asset supports two accuracy levels of scratching progress: Default or High. With High accuracy, you can get pixel-precision progress


🔅 Supports images with transparent areas


🗺️ Supports scratch animations

Use scratch animations to automatically scratch the card or part of it!


🔢 Supports work with multiple scratch cards at the same time


💻 Supports scratching from code


🛠 Works with any render pipeline

Standard, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP) are supported


🖲️ Input System supported

Asset works with a mouse, touch device, pen (tablet stylus like Apple Pen), or any other input device of the new Input System. The old Input Manager is supported


🖐🏻 Supports multi-touch


🗺️ Sprite Atlases are supported

You can choose sprite from the atlas to use as a scratch card


📠 Long-Term Support

Be sure that you'll get support for new unity versions and features


📖 Full C# source code and example scene included



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