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Publisher

ZDev Assets

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This entry is from Friday June 19, 2026. The price of the asset may have changed since then.
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Overview

- DEMO -

- DOCS -


Physically-based, fully runtime-controllable height fog for URP. Uses analytic exponential density along the true view ray for accurate horizon fog, altitude falloff, and sky gradients.

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Features

  • Realistic, physically-inspired height fog that looks natural from every angle, including the horizon and sky
  • Dedicated sky fog system for smooth, believable blending between ground fog and atmosphere
  • Simple distance controls to fine-tune where fog starts and how it fades into the distance
  • Subtle animated fog movement using world-space noise for added depth and life
  • Automatically adapts to your scene lighting, supporting seamless day/night transitions
  • Full HDR color support with easy opacity control for precise visual tuning
  • Centralized controller to adjust all fog settings in real time via scripts or animations
  • User-friendly inspector with automatic setup and one-click integration into your renderer
  • Works instantly on scene load with no manual setup required
  • Advanced masking system ensures correct fog on foliage, water, and transparent materials without visual artifacts
  • Built-in shader support for easy integration into custom materials
  • Includes ready-to-use example shaders for common use cases like time of day and water

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* Indicates assets not included, but used in screenshots


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