TLK Object Pooling System is a lightweight and modular pooling solution for Unity designed for easy integration and clean workflow organization.
The package includes:
• Automatic object reuse
• Dynamic pool expansion
• Maximum pool size limits
• Multi-pool support
• Runtime statistics
• Automatic spawning demo
• Beginner-friendly setup
This package is designed for indie developers, solo creators, prototypes, and production-ready Unity projects.
Included:
• Runtime pooling system
• Demo scene
• Documentation
• Example spawners