#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

Ragendom

Please Note

This entry is from Saturday June 6, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Figma-to-Unity workflow made fast & easy. And completely free.


Note: This is the Free version of the Full FigSync


Bring a Figma frame into Unity without exporting PNGs or rebuilding the layout by hand. Paste a Figma URL into the FigSync Hub, press Sync, and your frame shows up as a normal UGUI Canvas you can use right away. Good for a quick screen, a menu, a prototype, or just trying the Figma-to-Unity workflow.


📖 Online Documentation


Comparison


✅ Free — Included in this Package

  • One-Click Import — Paste a Figma URL, press Sync; one top-level frame becomes a real UGUI Canvas in ~10–60s.
  • Layout & Constraints — RectTransform layout with per-axis constraints (Min/Max/Center/Stretch/Scale) mapped to anchors, so frames reflow with canvas size.
  • Visuals — Images & sprites, vector icons as real UGUI meshes, plus SDF gradients, rounded corners, and rect masking.
  • Text — TextMeshPro with inline rich-text styles (bold / italic / underline / strikethrough), on Unity's default font.
  • Out of the Box — Interactive demo, full C# source included, Built-in RP & URP, Unity 2021.3–Unity 6. No analytics, no telemetry, no third-party SDKs (only the official Figma API).

🔒 Paid / Full Version Only

  • Scale & Re-Sync — Unlimited / batch frames, and edit-preserving re-sync (diff & merge that keeps your edits).
  • Fonts & Effects — Automatic font matching + Google Fonts baked to TMP atlases, drop/inner shadows, and blur.
  • Components & Auto-Layout — Button / Toggle / InputField / ScrollView, LayoutGroup auto-layout, and 9-slice.
  • Workflow — Prefab creator, sprite/prefab reuse, code generation, and localisation (Unity Localization / I2).
  • Live Pipeline — The bundled Figma plugin (one-click push) + FigJam, and offline ZIP import.

💎 Why FigSync LITE?

  • What it does — Reads your Figma file over the official Figma API (you paste a personal access token), and rebuilds one top-level frame as plain, native UGUI — RectTransforms, Images, text, and vector shapes.
  • Lean Runtime — No runtime magic, no proprietary format: it's just Unity UI you can edit afterwards.
  • Good to know — LITE keeps things deliberately simple: it imports one frame at a time and renders text in Unity's default TMP font. That's enough to get a design in and see how it converts. If you later need batch imports, edit-preserving re-sync, automatic font matching, shadows/effects, interactive components, or the companion Figma plugin, there's a paid FigSync that adds those — but you don't need it to use this.
  • Privacy Focused — No analytics, no telemetry, no third-party SDKs — just the official Figma API and (optionally) public font CDNs.

🧩 Core Features


🔹 Layout & Constraints

  • One-Frame Import — Pulls one frame from a Figma URL, in about 10–60 seconds.
  • Plain UGUI Output — RectTransform layout with per-axis constraints (Min/Max/Center/Stretch/Scale) mapped to anchors, so frames reflow with canvas size.

🔹 Typography, Sprites & Vectors

  • Images and Sprites — Pulled straight from Figma.
  • Vector Icons — Triangulated into real UGUI meshes — crisp at any size, no blurry PNGs.
  • Text via TextMeshPro — Includes mixed inline styles (bold / italic / underline / strikethrough).

🔹 Advanced Procedural Styling

  • Procedural SDF Styling — Rounded corners (per-corner radii + stroke) and gradients (Linear / Radial / Angular / Diamond), drawn in-shader rather than baked.
  • Rect Masking / Clipping — Supported out of the box.

🔹 Requirements

Unity 2021.3 LTS or newer (Unity 6 supported), Built-in RP or URP, and TextMeshPro and Newtonsoft Json (auto-resolved on import).


📮 Support

Reach out at ragendom@gmail.com


We typically respond within 24–48 hours.

X