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Overview
This is an advanced Noise Library, Procedural Texture and Terrain Generator for Unity.
Can be used for:
Generating procedural textures and appropriate bumpmaps
Heightmaps for Unity Terrain and possibility to calculate lightmapped versions
Generate Flowmaps and Slopemaps
Planet maps for TOZ Planet Renderer
Deformations for mesh objects
Generate 3d volume textures
Perlin, Billow, Ridged, Voronoi and many other variations of noise with nearly infinite range
Saving the generated noise into a NoiseMap (caching)...etc