#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

Obvious Game

Please Note

This entry is from Thursday May 28, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Documentation | Discord



The simplest way to handle audio in Unity 🎵


Odio is an Audio Manager designed for everyone — programmers and designers alike. No more dragging AudioSources everywhere, no more typo-prone string names, no more boilerplate code just to play a sound effect.


Whether you want to play sounds and music from a single line of code, or set everything up visually without writing a single script, Odio has you covered.


No setup headaches. Add one prefab to your scene, drop your clips into a database, and you're ready to go.



Designed for everyone


Odio is built so designers can play sounds without ever opening a script, while programmers get a clean, explicit API they can trust.


  • Designers — drop a component on a button or GameObject, pick a sound from a dropdown, done.
  • Programmers — `Odio.PlaySound(SoundId.Jump);` from anywhere. That's it.

Core Features


  • One-Line API — Odio.PlaySound(...) and Odio.PlayMusic(...) from anywhere in your code
  • Sound & Music Databases — centralized ScriptableObject databases for all your clips
  • Auto-Generated Enums — no string typos, full autocomplete, refactor-safe references
  • No-Code Components — OdioSoundSource, OdioMusicSource, OdioButtonSound
  • Audio Trimmer — built-in editor window to trim and amplify clips without leaving Unity
  • Import Presets — 14+ curated AudioImporter presets for common cases (short SFX, ambient loops, streamed music, low/mid/high quality)
  • Music Fades — built-in fade-in / fade-out and seamless music swapping
  • Pre-configured AudioMixer — ready-to-use mixer group included
  • Timeline Support — custom Timeline tracks for sound and music
  • 18 ready-to-use sound effects and 3 music tracks
  • Event-Driven Architecture — clean, decoupled and performant design under the hood

Current scope: Odio is focused on UI audio, music and 2D sound effects. Positional 3D audio is not currently included.



Community


Found a bug, have a question, or want to suggest a feature?

Odio has an active Discord community — feel free to drop in.


Documentation 📃


Odio comes with a full online user guide and a demo scene to get you started in minutes.


X