The simplest way to handle audio in Unity 🎵
Odio is an Audio Manager designed for everyone — programmers and designers alike. No more dragging AudioSources everywhere, no more typo-prone string names, no more boilerplate code just to play a sound effect.
Whether you want to play sounds and music from a single line of code, or set everything up visually without writing a single script, Odio has you covered.
No setup headaches. Add one prefab to your scene, drop your clips into a database, and you're ready to go.
Designed for everyone
Odio is built so designers can play sounds without ever opening a script, while programmers get a clean, explicit API they can trust.
Core Features
Current scope: Odio is focused on UI audio, music and 2D sound effects. Positional 3D audio is not currently included.
Community
Found a bug, have a question, or want to suggest a feature?
Odio has an active Discord community — feel free to drop in.
Documentation 📃
Odio comes with a full online user guide and a demo scene to get you started in minutes.