💡 Easy Procedural Magic
Magic Blending was created to save you time and animation budget. Instead of adding new animations for every weapon, item, or gameplay feature, it lets you animate character poses procedurally with smooth, easy-to-use blending.
Build your Animator Controller once with core actions like idle, walking, crouching, and jumping. Then, for overlays like aiming with a rifle or holding a torch, simply create a data asset and adjust the blending sliders.
No clunky transitions or extra animation layers: change overlays from code, and Magic Blending handles the rest.
Let’s take a look at what Magic Blending can do.
🔹 One Controller, Many Overlays
Create your animator controller once, and use it with any item or weapon in your game. All it takes is a Magic Blend Asset, which will let you control blending in runtime.
🔹 Wide Range of Use-Cases
From FPS to open-world RPGs: this tool makes the process of adding new content incredibly fast and simple.
🔹 Simple Customization
Tweak the sliders in runtime to adjust your blending. No need to restart the game or modify your code at all.
🔹 Powerful Blending
This tool leverages unique blending technology, delivering natural and smooth results.
🔹 Carefully Optimized
Having many characters? Not a problem - Magic Blending relies on efficient and multithreaded animation updates.
✨Try the procedural animation magic and see the difference!
YouTube • Discord • Demo Scene