Unlike traditional version control systems that work at the file level, SceneGit works at the GameObject and Component level, giving you granular control over scene state management. Whether you're experimenting with level design, iterating on gameplay, collaborating on shared scenes with teammates, or need a safety net before major changes, SceneGit has you covered.
What Makes SceneGit Different?
• Works entirely within Unity — no external tools required • Real-time change tracking with visual Hierarchy indicators (● MOD / ● NEW) • Three-way Semantic Merge for combining concurrent team scene edits • GitHub Actions CI pipeline and team readiness validator included • Comprehensive restore logging with full Unity Undo support • Supports all GameObject types including prefabs, UI, particles, and physics • Non-destructive workflow with automatic safety snapshots • Export / Import snapshots across projects and team members
Team Scene Merging (New in 2.0)
SceneGit now includes a dedicated Semantic Merge window:
GitHub Team Integration (New in 2.0)
SceneGit ships with ready-to-use GitHub repository files for multi-person Unity projects:
• GitHub Actions workflow for pull request hygiene checks (text serialization, .meta coverage, conflict markers, snapshot JSON validity) • CI script that flags scene changes lacking a related SceneGit snapshot • Pull request template, CODEOWNERS starter, and contribution guide • In-editor Team Readiness Check (Tools → SceneGit → GitHub → Run Team Readiness Check) validates your local Git setup, Smart Merge config, LFS availability, SceneGit identifiers, and active-scene snapshots before you open a PR