#AssetStore #unity #unity3d #new #asset #gamedev #indiedev #GameContentShopper

Publisher

Golem Kin Games

Please Note

This entry is from Wednesday May 6, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Tri Peaks Solitaire – Complete Game Template

Ship your own polished Tri Peaks Solitaire game in Unity—fast.

This is a production-ready, fully customizable Tri Peaks (Three Peaks) solitaire template designed for developers who want to reskin, extend, and launch without rebuilding core systems from scratch.


Core Gameplay

A complete Tri Peaks experience, fully implemented and ready to go:

  • Classic Tri Peaks rules with King ↔ Ace wrap
  • Face-up / face-down cards with proper blocking logic
  • Draw pile + waste pile system
  • Combo streak scoring with timing windows
  • Win / lose conditions (board clear + no moves state)
  • Star ratings (1–3) based on score thresholds
  • Coin rewards with optional milestone bonuses

Progression System

Built to support real game progression out of the box:

  • ScriptableObject-based levels
  • World/scene organization support
  • Level select “road” UI with :
  • Star ratings
  • Hard level badges
  • Level thumbnails
  • Clean Menu → Gameplay flow
  • Lightweight level loading bridge system (no messy scene transitions)

Boosters & Economy

Monetization-ready foundation:

  • Wild Card and Undo boosters
  • Configurable free uses per level
  • Currency-based purchases
  • Pre-wired UI hooks for economy systems

Save System

Flexible and dev-friendly persistence:

  • JSON-based save system
  • Multiple save slots
  • Auto save / load support
  • Built-in Save Editor Window:Inspect saves
    Modify values during development
    Rapid testing workflow

Built-In Polish (No Tweening Package Required)

Juice and feedback included—no extra dependencies:

  • Staged results sequence:Score count-up
  • Star reveals
  • Coin “doober” animations to HUD
  • Floating score + combo popups
  • Combo meter system
  • Screen fades & transitions
  • Procedural confetti + flash effects
  • Responsive UI feedback (“button juice”)
  • Audio Manager:Separate Music / SFX channels
    Plug-and-play UI hooks

Editor Tools & Workflow

Designed for speed and iteration:

  • Visual Level Editor:Grid-based layout
    Presets
    Paint modes
  • UI Builders:Gameplay UI generator
    Main Menu generator
    Creates wired graybox prefabs instantly
  • Quick Setup inspectors for key systems
  • Debug tools for rapid iteration in Play Mode

Why This Asset?

  • Skip months of foundational work
  • Built with scalability and extensibility in mind
  • Clean architecture using ScriptableObjects + modular systems
  • Ideal for mobile, WebGL, and casual game pipelines
  • Ready for reskinning, live ops, and monetization expansion

Perfect For

  • Developers building casual/mobile card games
  • Studios needing a fast production baseline
  • Asset flippers / reskin pipelines
  • Prototyping or live ops experimentation
X