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Publisher

Raisecreation

Please Note

This entry is from Wednesday April 29, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Take your stealth and combat systems to a professional AAA level. The Silent Grab & Hostage Animation Pack is a comprehensive collection of hand-keyed animations designed for high-stakes character interactions. Whether your hero is using an enemy as a human shield in a shootout or performing a lethal dagger execution from the shadows, this pack provides the complete mechanical framework.

Every "Action" in this pack includes a perfectly synchronized "Reaction" file, ensuring pixel-perfect alignment between the Hero and the Victim without the need for manual adjustment.


🎥 Watch The Animations


🎥 Preview Video: [Preview Video Link]


📧 E-Mail: raisecreation14@gmail.com


Key Features


100+ Ready-to-Use Animations – Complete grab-to-release system
Three Weapon Systems – Knife, gun, and unarmed takedowns
Synchronized Reactions – Every action has matching victim/civilian react
Full Hostage Lifecycle – Grab → Control → Interrogate → Walk → Release/Finish
Shield Mechanic Included – Gun shield cover, idle, shoot, and transitions
Escape & Counter Mechanics – Struggle, break free, and escape animations
Tackle System – Catch, control, interrogate, and knockout from sprint
Ground Control – Start, interrogate, and end ground-based captures
Game-Ready FBX Files – Optimized


📜 Complete Animation List (100+)


🗡️ Knife/Dagger System

  • AS_S_Dagger_grab.fbx + _React.fbx
  • AS_S_Dagger_Finisher.fbx + _React.fbx
  • AS_S_Dagger_Introgate.fbx + _React.fbx
  • AS_S_Dagger_Knock_Out.fbx + _React.fbx
  • AS_S_Dagger_Struggle.fbx + _React.fbx
  • AS_S_Dagger_Walk.fbx + _React.fbx
  • AS_S_Dagger_Idle.fbx + _React.fbx
  • AS_S_Dagger_Broke_Free.fbx + _React.fbx
  • AS_S_Knife_Back_Walk.fbx + _React.fbx

🔫 Gun System

  • AS_S_Gun_grab.fbx + _React.fbx
  • AS_S_Gun_Introgate.fbx + _React.fbx
  • AS_S_Gun_Knock_Out.fbx + _React.fbx
  • AS_S_Gun_Struggle.fbx + _React.fbx
  • AS_S_Gun_threatening.fbx + _React.fbx
  • AS_S_Gun_Shoot_Head.fbx + _React.fbx
  • AS_S_Gun_Head_Hit.fbx + _React.fbx
  • AS_S_Gun_Push.fbx + _React.fbx
  • AS_S_Gun_Walk_Back.fbx + _React.fbx
  • AS_S_Gun_Idle.fbx + _React.fbx

🛡️ Gun Shield System

  • AS_S_Gun_Shield_Idle.fbx + _React.fbx
  • AS_S_Gun_Shield_shoot.fbx + _React.fbx
  • AS_S_Gun_Shield_Cover_Hit.fbx + _React.fbx
  • AS_S_Gun_Shield_Cover_Death.fbx + _React.fbx
  • AS_S_Gun_Shield_Transition.fbx + _React.fbx

👊 Back Grab & Control System

  • AS_S_Back_grab.fbx + _React.fbx
  • AS_S_Back_Introgate.fbx + _React.fbx
  • AS_S_Back_Knock_Out.fbx + _React.fbx
  • AS_S_Back_Struggle.fbx + _React.fbx
  • AS_S_Back_Escapes.fbx + _React.fbx
  • AS_S_Back_Push.fbx + _React.fbx
  • AS_S_Back_Walk.fbx + _React.fbx
  • AS_S_Back_idle.fbx + _React.fbx

🏃 Tackle System

  • AS_S_Tackle_Catch.fbx + _React.fbx
  • AS_S_Tackle_Idle.fbx + _React.fbx
  • AS_S_Tackle_Introgate.fbx + _React.fbx
  • AS_S_Tackle_Knockout.fbx
  • AS_S_Tackle_Punch.fbx + _React.fbx
  • AS_S_Tackle_Run.fbx

🎯 Pick Up & Throw System

  • AS_S_Pick.fbx + _React.fbx
  • AS_S_Pick_Drop.fbx + _React.fbx
  • AS_S_Pick_Idle.fbx + _React.fbx
  • AS_S_Pick_Throw.fbx + _React.fbx
  • AS_S_Pick_Walk.fbx + _React.fbx
  • AS_S_Pick_Walk_Back.fbx + _React.fbx

🌍 Ground Control System

  • AS_S_Ground_Start.fbx + _React.fbx
  • AS_S_Ground_End.fbx + _React.fbx
  • AS_S_Ground_Introgate.fbx + _React.fbx

🎮 Perfect For

  • Stealth Action Games (Solid style)
  • Vigilante Games (interrogations)
  • Police/Law Enforcement Games (Arrest and capture mechanics)
  • Tactical Shooters (Hostage rescue, room clearing)
  • Horror Games (Capture or evade mechanics)

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