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Publisher

Kyrylo Kuzyk

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This entry is from Saturday April 18, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview


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🔥 Highlights 🔥


  • All PrimeTween features accessible from the Inspector, no code required.
  • Instantly preview animations in Edit Mode.
  • Up to 2x faster with Job System and Burst Compiler support.
  • Per-object material animations with MaterialPropertyBlock. Zero cleanup code, zero memory leaks, zero headaches.
  • Zero allocations, as always.

💡 TweenAnimationComponent 💡


  • Animate anything with no code: create complex animations, add callbacks, delays, and custom animations entirely from the Inspector.
  • Preview in Edit Mode: play the entire animation or scrub the timeline manually.
  • Simplify your C# code: tweak all animation properties in the Inspector, including how the animation responds to interruptions and direction changes. PrimeTween handles the animation state automatically, so your C# code doesn't have to.
  • Divide responsibilities: programmers create the structure, artists fill it with animations of any complexity.

💨 TweenAnimation 💨


  • Serialize animations directly in MonoBehaviour scripts: all the power of TweenAnimationComponent, without needing a separate component.
  • No more null references: never forget an unassigned animation reference in the scene again.
  • Full C# control: anything you can configure in the Inspector, you can also do from code — for workflows that need extra automation.

🔥 Job System and Burst Compiler support 🔥


  • Up to 2x faster: the more animations running simultaneously, the better the per-animation performance (only regular `Tween` animations benefit from the improved performance; Sequences and TweenAnimations are unaffected).
  • Soft dependency on Burst Compiler: your project will still compile without the Burst Compiler installed.

🪩 Per-Object Material Animations 🪩


  • Animate any Renderer property: PrimeTween uses MaterialPropertyBlock under the hood, so you never have to copy materials or manage material memory manually.
  • Fire and forget: animate Renderers with zero cleanup code, zero memory leaks, zero headaches.
  • Full Inspector integration: animate any Renderer property right from the Inspector or from C#.

Documentation | Forum | FAQ | Support

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