Quick Create is an Editor tool for Unity that allows you to quickly create commonly used scene objects and assets from a single searchable window.
It is designed to speed up workflow and reduce context switching.
- Key Features -
Fast searchable window for creating GameObjects and assets
Keyboard-friendly workflow (arrow keys + Enter)
Optional automatic parenting, selection, and renaming
No runtime impact (Editor-only tool)
- Opening the Window -
You can open the Quick Create Window in two ways:
Menu: Tools → Quick Create
Shortcut: F3
- Search System -
The search field supports multi-word partial matching.
Examples:
ass → matches Asset - Material
mat → matches Asset - Material
ass mat → matches Asset - Material
mat ass → matches Asset - Material
Each word is matched independently, and order does not matter.
- Settings -
The settings section is located at the top of the plugin window.
Important:
These settings only apply to objects created in the scene (except UI elements), not to assets.
Available options:
Create as Child of Selected Object
If enabled, newly created scene objects will be parented under the currently selected GameObject.
Select Created Object
Automatically selects the created object after creation.
Start Renaming the Created Object
Starts rename mode immediately after creation.
Default Local Position
Local position applied when the object is created as a child.
- Scene Objects vs Assets -
Scene Objects
Created directly in the active scene (GameObjects, UI elements, lights, cameras, effects, etc.).
Assets
Created in the Project window (materials, sprites, scripts, animation assets, UI Toolkit assets, etc.).
Settings such as parenting, selection, and renaming do not affect assets.
- Keyboard Controls -
Typing – filters results in real time
Enter (first time) – activates Up / Down Arrows
Up / Down Arrow – navigate the list
Enter (second time) – create the selected entry
- Requirements -
Unity Editor (Editor-only tool)
Compatible with URP, and HDRP projects (however Objects and Assets intended for the High Definition Render Pipeline (HDRP) are not avaible).
No additional packages required (uses installed Unity features)
- Notes -
The tool does not modify project settings.
No runtime code is included.
Safe to use in production projects.
Designed to be easily extendable with custom entries.
- Errors and warnings -
The console will display the message "ExecuteMenuItem failed because there is no menu named [position path in menu]"
if you choose an item that is incompatible with the current pipeline (like URP while you are in HDRP), or if you are missing the appropriate packages (like UI Toolkit).