🚀 ForgePath Elite — Professional Pathfinding Made Easy
ForgePath Elite is a production-ready pathfinding system built from the ground up for Unity. Whether you're building an RTS, RPG, tower defense, or open-world game, ForgePath Elite gives you everything you need for intelligent AI navigation — right out of the box.
✨ Key Features
🗺️ Multiple Graph Types
- Grid Graph: Square or hexagonal grids with configurable node size, slope limits, collision detection, and auto-scan
- Recast Graph: Runtime navmesh generation using voxelization and contour tracing
- Point Graph: Manual or auto-connected waypoint-based navigation
🧠 Intelligent Pathfinding
- High-performance pathfinding engine with Manhattan, Euclidean, Diagonal, and Dijkstra heuristics
- Optional Burst-compiled multithreaded computation via Unity Jobs (automatic when Burst package is installed)
- Multiple path types: point-to-point, multi-target, flee, random, and flood paths
- Automatic path smoothing with string-pulling modifier
🤖 Rich AI Movement
- EliteAI: Full-featured AI with path following, obstacle avoidance, smooth rotation, configurable speed profiles, and trail line visualization
- BasicAI: Lightweight waypoint follower for simple use cases
- AIDestinationSetter: Automatic target tracking with configurable update intervals
- Click-to-Move: Built-in mouse click navigation with visual markers
👥 Crowd Simulation
RVO Local Avoidance
- Reciprocal Velocity Obstacles for realistic crowd movement
- Agents avoid each other without jittering or overlap
- Configurable priority, avoidance weight, and collision radius
🛠️ Powerful Editor Tools
- Custom inspector with visual graph configuration
- Scene view gizmos showing walkable/unwalkable nodes
- One-click graph scanning and re-scanning
- Right-click menu items for quick setup
Example Scene Generator — creates a fully working demo scene in seconds
📊 Runtime Features
- Dynamic graph updates (block/unblock areas at runtime)
- Navmesh cuts for real-time obstacle placement
- Graph update objects for targeted area changes
- Automatic flood-fill for area connectivity
- Debug mode with comprehensive logging
💬 Support
- Full documentation included
- Email: support@kinaforge.com
- Website: https://kinaforge.com