REUN Inline Color Picker keeps color editing inside the Inspector.
Click the foldout next to any Color field to expand precise controls (sliders, optional wheel, hex input) without opening Unity’s floating color window. Switch between classic and perceptual color models depending on what feels best for your workflow.
Key features:
• Inline foldout UI: compact header + expandable advanced controls
• Color models: OkHSV / OkHSL (OkLab-based, perceptual) + RGB / HSV / HSL
• Sliders with numeric input (Hue, Saturation, Value/Lightness or R/G/B)
• Optional Hue wheel (ring + SV square) for hue-based modes (hidden in RGB mode)
• Hex input with Copy/Paste buttons (supports Unity-style #RGB/#RGBA/#RRGGBB/#RRGGBBAA)
• Optional Alpha slider with checkerboard preview
• Optional HDR workflow: intensity control (exposure-style slider + numeric intensity field)
• Per-field configuration via attribute arguments + project-wide defaults in Project Settings (Project → REUN → Inline Color Picker)
• Remembers the last selected mode per property in the Editor