You dont need to install Flexy.AssetRefs if you have UniTask installed
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Flexy way to think about game dependencies and their composition - Context Based!
You can think like DI Container but more clear and tied to scenes and GameObjects so you can get GameContext from every GO or scene
Core of Flexy.Binding system
This is one of basis parts of Flexy.Bricks MC-VMV pattern for binding View to ViewModel
It is here because it can be used not only in UI but in coregame too
Universal and composable system to do action in response to event:
play sfx, show vfx, play animation, enable object, change color... actually any action
Small set of very often and common used utilities
Key Strengths