Overview
A stylized pixel forest environment designed for indie games, prototypes, and stylized worlds. This pack includes a cohesive set of low-poly, pixelated forest assets that are game-ready, and easy to integrate into your project. It is ideal for fantasy worlds and dark, atmospheric settings.
Features:
- 100+ prefabs.
- 200x200m demo scene included.
- Stylized pixel water shader.
- Triplanar mapped moss shaders for rocks, cliffs, and logs.
- Vegetation shader for tree leaves and grass.
- Stylized particle effects of falling leaves.
- Stylized particle effects of fire.
- Suitable for open-world games.
- Supports Unity terrain out of the box.
Demo Scene Setup:
Demo scene requires the following packages:
- Cinemachine
- Input System
- Universal Render Pipeline
And it requires the following modules:
- Particle System
- Terrain Physics
To set up demo scene visuals, in 'Project Settings' in 'Graphics' tab set 'Default Render Pipeline' to 'RetroPixelForestSet/Demo/DemoSceneSettings/PC_RPAsset.asset'.
Asset List:
- x22 Trees (3 LODs)
- x3 Cliffs (3 LODs)
- x16 Rocks (3 LODs)
- x15 Bushes (2 LODs)
- x17 Ground foliage
- x3 Logs (3 LODs)
- x3 Wooden fences (2 LODs)
- x3 Stone fences (2 LODs)
- x3 Graves (2 LODs)
- Well (2 LODs)
- Bridge (3 LODs)
- Pier (3 LODs)
- Railway (3 LODs)
- Bent railway (3 LODs)
- Railway base (3 LODs)
- Bench (2 LODs)
- Deer skeleton (2 LODs)
- Deer skull (2 LODs)
- Campfire (3 LODs)
- Tent (3 LODs)
- Hurricane lamp
- Bottle
- x7 Terrain layers (surface materials)
Limitations:
- Demo videos use third-party sounds from Pixabay. Sounds are not included in this asset.
- Demo scene is not fully supported in earlier Unity versions (< 6000.0) as they have no support for renderer features.