Publisher

PixeliusVita

Please Note

This entry is from Friday February 6, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).


3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (6+ attack variations)
  • Hit / Damage
  • Death

Animations are consistent across characters, allowing easy reuse and replacement in combat systems.

Massive Texture Variant System (Multi-Biome Ready)

  • 90 texture variants per character
  • Generated from 15 base textures using color variations
  • Total: 270 texture variations

This allows:

  • Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
  • Enemy tier differentiation (normal / elite / rare)
  • Visual variety without duplicating meshes or animations

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
  • Clean prefabs with consistent setup

Designed for Reuse & Scaling

This pack is built as a foundation system, not a one-off asset:

  • Reuse the same characters across multiple levels
  • Scale content easily without creating new models
  • Suitable for long-term projects and live-service updates

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 270 texture variants (90 per character)
  • Prefabs with shader setup
  • Ready-to-use materials

Intended Use

This pack is ideal for developers who:

  • Need high content variety with limited production resources
  • Want to build multi-biome games without asset bloat
  • Prefer a clean, scalable enemy system over heavy VFX-based assets

Model Specifications

Monster 10

  • Vertices: 2528 (≈3158 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 59
  • Animations: 11
  • Textures: 90

Monster 11

  • Vertices: 2702 (≈3216 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 59
  • Animations: 11
  • Textures: 90

Monster 12

  • Vertices: 2611 (≈3146 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 59
  • Animations: 11
  • Textures: 90

Animation List (per monster)

  • Idle
  • Walk
  • Run
  • Attack x4
  • Shoot / Projectile
  • Hit Reaction
  • Stunned
  • Death

(All animations are inplace, loop-ready, and Unity Animator compatible.)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 270 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure
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