Overview
Advanced Outline Shader & Highlight System
Dive into the next level of player feedback with the Advanced Outline Shader & Highlight System! 🚀 This powerful, ready-to-use package provides everything you need to implement a professional and visually stunning interaction system in your Unity game.
What's Inside the Package?
📦 ObjectGlow.shader (Advanced Shader): A highly optimized surface shader based on Unity's Standard lighting model. It features:
- Full standard PBR properties (Albedo, Normal, Metallic, Smoothness).
- Customizable outline/border effect controlled by the _BorderWidth and _HighlightColor properties.
- Dynamic Highlight Toggle driven by a Material Property Block for performance.
- Optional Emission controls for added visual flair.
- The outline is rendered in a separate Cull Front pass, expanding the mesh along its normals to create a clear border effect.
⚙️ InteractionHighlighter.cs (C# Script): A streamlined script designed to be placed on your camera or player object. This script:
- Performs a raycast on every frame (Update) to detect interactable objects.
- Uses customizable targetTags and a detectionLayers mask to precisely filter objects.
- Dynamically enables/disables the highlight via ToggleHighlight by setting the _HighlightEnabled shader property using a MaterialPropertyBlock.
- Provides visual feedback with an optional UI status indicator.
Why Buy This Asset?
- ✅ Performance: Uses a Material Property Block to toggle the highlight without creating new material instances, ensuring minimal draw call overhead.
- 🛠️ Customization: Easily adjust border width, color, distance, and target tags directly in the Inspector.
- 🎮 Immersion: Give your players clear and immediate feedback when they can interact with an object, significantly improving the user experience.