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Publisher

Punch Games Studio

Please Note

This entry is from Monday January 26, 2026. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Core Inventory System is a complete, flexible, and beginner-friendly inventory and equipment framework built for Unity.

Whether you're creating an RPG, survival game, action adventure, or prototype, this system gives you a full working inventory setup out-of-the-box — while still being clean, extensible, and fully customizable.

Built using ScriptableObjects, clean UI architecture, and modular code, this system can be adapted to a wide range of gameplay styles. Equip armor, assign weapons, stack consumables, show item details with a dynamic tooltip, and visually spawn equipped gear on the player.

Features

  • Click-to-equip / unequip equipment system
  • Visual equipment preview (spawns models on the demo character)
  • Scrollable inventory grid UI
  • Item filtering by category (Weapons, Armor, Consumables, Materials, All)
  • Smart tooltip system that automatically adapts based on item type
  • Stackable item support (with customizable limits)
  • ScriptableObject-driven item definitions
  • Clean runtime API (add items programmatically with one line)
  • Fully editable UI (fonts, colors, layout, sprites, icons)

Included Content

  • Ready-to-use inventory UI prefab
  • Demo scene with a sample character
  • Placeholder models for armor, weapons, consumables, and materials
  • Sample item ScriptableObjects to learn from
  • Full PDF documentation (setup, customization, extending the system)

Designed For Developers

Whether you’re a solo developer, student, or studio, this system saves time while providing a clean foundation to build on.

Easily extend:

  • New item types
  • New stats
  • New UI styles
  • Additional equipment slots
  • Gameplay logic such as crafting or durability

Code is clean, commented, and organized for learning and modification.

Best For:

  • RPGs
  • Fantasy or survival games
  • Action adventure
  • Loot-based systems
  • Prototyping gameplay mechanics

Documentation Included

A complete PDF guide is included, covering:

  • Setup
  • Creating items
  • Editing UI
  • Adding slots
  • Extending item stats
  • Tooltip logic
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