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Publisher

Demolition Studios

Please Note

This entry is from Sunday December 7, 2025. The price of the asset may have changed since then.
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Overview

Documentation and issue tracker

Forum thread

Sample videos (needed for example scenes)

Demolition Media Hap without sync

Windows version


Features:

Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.

Sync playback across multiple machines using UDP networking.

— Use Unity Timeline to control the playback.

— Control video playback with your own clock source.

— Ability to manually specify current video frame index.

Reverse playback.

— Playlist & send data support for sync client/server.

Seamless loop playback.

Multichannel 5.1/7.1 audio support using Unity AudioSource.

HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.

High quality video with the new Hap R codec.

Low CPU usage. Frames are mostly decompressed on the GPU.

— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.

Playback speed control.

Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.

— Chunked Hap support for even faster multi-threaded decoding.

— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).

— Preload video to memory if your SSD isn't fast enough.

— Configurable RAM/GPU memory usage.

— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.

— Example scenes with the typical usage scenarios (including 360/VR).


Requirements for this asset version:

— Unity 2021-2023

— Linux 64-bit (glibc 2.35+, tested on Ubuntu 22.04)


This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.

See Third-Party Notices.txt file in package for details.

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