⚠️ Preview Notice: This asset is currently in preview. Features and functionality are subject to change. Feedback is welcome to improve future versions.
🚀 Humanoid-Poser helps artists and creators quickly capture expressive poses from existing animations without impacting production assets. With Humanoid Poser, you can pause an existing humanoid animation inside the Unity Editor and refine the character's pose using IK controls for hands, legs, and body.
It allows you to adjust hands, legs, and body to create a polished static pose, directly from the animation frame.
🤖 Supported IK Solutions (optional — only needed for IK-based hand and leg pose editing; everything else works without one)
📖 Full documentation
Humanoid-Poser's process is non-destructive — it never modifies your original animation clips or character. Saving a pose does produce a paired, single-frame .anim clip alongside its Pose Config, but this is a static pose capture tool, not a general animation-authoring pipeline. The result is a refined pose for concept art, cinematic previews, promotional visuals, or reference purposes.
All poses are saved inside the editor and are intended for visual usage only, not for in-game or runtime use.
⚠️ Important Note: Humanoid Poser is not an IK solution itself — body pose capture, animation clip layering, and accessories all work without one installed. A supported IK solution (Final IK / Unity Animation Rigging / Animancer) is only required for IK-based hand and leg pose editing, and must be installed separately.
A few unique features:
Important Customer Notes:
⚠️ Humanoid Poser is an Editor-only pose visualization tool. It is not for in-game or runtime use.
⚠️ This tool never modifies your original animation clips. Saving a pose produces a HumanoidPoserConfig asset plus a paired single-frame .anim clip — it's for static pose capture and visualization, not a general animation-authoring or FBX-export pipeline.
⚠️ Only Unity Humanoid rigs using Mecanim are supported. Generic or custom rigs are not supported. The rig's GameObject needs an Animator component for Humanoid Poser to work.