This package provides a procedural maze generation system for Unity, complete with wall and floor prefabs, runtime generation, and NavMesh baking support.
The content is fully customizable — you can change the maze size, generation seed, cell scale, wall and floor prefabs, and exit placement modes. The system is lightweight, modular, and works out of the box, while still allowing you to plug in your own assets or extend the logic for different styles of gameplay.
It’s particularly suitable for genres such as:
With runtime NavMesh support, it’s also ready for AI-driven gameplay such as enemies, NPCs, or companion pathfinding inside procedurally generated mazes.