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Publisher

cait sith ware

Please Note

This entry is from Friday July 18, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

🎉1st Anniversary Campaign🎉


We are currently running a campaign to celebrate the first anniversary of the release!

During this period, the first 100 customers will receive a $60 discount.


  • Price: $80 → $20(+tax)
  • Quantity: First 100 customers
  • Period: Up to 23:59 on July 31, 2025 (PDT)

Click here for details of the campaign


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🏆 Unity Awards 2024 Best Development Tool : RUNNER UP


Flow of various nodes


  • Execution flow (processing, looping, branching)
  • Data flow (passing and calculating values ​​between nodes)
  • State machines
  • Behavior trees

These node flows can be mixed in one graph.

Graphs can also be hierarchical using function graphs.


Blackboard


  • Supports blackboards to manage variables handled within graphs
  • All types that can be serialized in Unity can also be used in blackboards
  • Changes to variable values ​​can be received as events
  • Data link function allows multiple graphs to share the same blackboard

Visual Editor


  • You can edit the node graph using a visual editor.
  • You can also check the processing status while it is running.
  • The display width of the nodes is made as small as possible, so it is optimized to fit more nodes on the screen.

No-code, flexible API access


  • The API (C# members) can be accessed without coding.
  • To access it, simply select Member from the node creation menu
  • In addition to the Unity API, you can also access types and members created by third parties and users.
  • The source code for access is automatically generated without using reflection, so there is no problem with the processing load at runtime.

Customization with C# scripts


  • Node processing can also be written in C# script
  • Various scripts can be created from templates

Supports Unity 6 and later


  • The core system uses the latest technology from Unity 6 onwards
  • SerializeReference, UI Toolkit, Roslyn Incremental Source Generator, etc.
  • More flexible and sustainable, modern technology for long-term operation

Links


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