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Publisher

Octamodius

Please Note

This entry is from Wednesday July 16, 2025. The price of the asset may have changed since then.
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Overview

Freeform BVH Queries (FBQ) allows you to perform raycasts, box overlaps, and sphere overlaps using a custom bounding volume hierarchy, without relying on Unity’s physics colliders. It’s optimized for both runtime and edit mode use, making it perfect for in-game editors, level design tools, and scene analysis systems.


✨ Key Features:

  • ✅ Raycast without colliders
  • ✅ Works in Play Mode and Edit Mode
  • ✅ Collect overlapping objects using boxes or spheres
  • ✅ Supports Meshes & Sprites
  • ✅ Filter objects using ObjectFilter
  • ✅ No dependency on Unity Physics
  • ✅ Includes fully documented demo scenes and source code

🧪 Demo Scenes Included:

  • RuntimeDmeo_Static – Queries on static objects
  • RuntimeDmeo_Dynamic – Queries on moving/animated objects
  • EditorDemo – Scene view raycasts & overlap checks in edit mode

⚠️ Requirements & Limitations:

  • Objects must not be marked as static (uncheck the Static toggle)
  • Meshes must have Read/Write Enabled (check this in the import settings)
  • Does not support Skinned Meshes
  • FBQ is a fully C#-based system designed for flexibility and integration with custom editors and runtime tools. While highly optimized, it is generally slower than Unity’s built-in Physics queries, especially for small-radius sphere or box queries.


📬 Contact

For feedback or support reach out at:


✉️ octamodius@yahoo.com


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