Samurai Katana
Samurai Katana and Stand for realtime use in Unity. PBR Textured and clean topology with 1 LOD
All prefabs have simple custom colliders
Items are split with pivots in the correct locations to enable animation and interaction.
Using PBR metalness textures.
Setup for URP, email support@studiolab.dev for different render pipeline versions or any other technical requests or support.