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Publisher

IL.ranch

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Overview

Ocean / Water shader for URP:


- Geometry motion;

- Normal motion;

- Edge blending;

- Refraction;

- Depth;

- Foam;

- Auto foam detection by depth;

- Variety of settings (material only);

- To enable/diable shadows from water - water mesh - mesh renderer - cast shadows.


Important:

1. enable in your URP asset > Depth Texture and Opaque Texture

2. enable in your URP asset renderer > Depth Texture Mode > After Opagues


Note: there is no underwater.


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