This package provides a customizable gravity system where objects are dynamically pulled toward the nearest surface, enabling wall-walking, ceiling movement, and more. Ideal for sci-fi, puzzle, or platformer games. You can tweak gravity force, detection radius, and Rigidbody settings to suit your game’s physics and feel. The system is lightweight, relies on a single script, and works seamlessly with Unity's physics engine, making it easy to integrate and expand.