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Publisher

kubacho lab

Please Note

This entry is from Thursday April 17, 2025. The price of the asset may have changed since then.
Please visit our homepage for recent offers and sales. Official and private Unity Asset Store™ sales usually last about 14 days.

Overview

Game-changing workflow enhancer


vInspector 2 offers simple yet powerful UI/UX improvements that eliminate many pain points of Unity editor


  • Minimal - no clutter, no intrusive features
  • Intuitive - user experience is simple and polished
  • Customizable - all features are optional
  • Lightweight - no lags, no increase in compile time


Navigation bar

- Bookmark GameObjects and assets

- Go back and forward in selection history


Component windows

- Alt-Drag a component to pin it in a floating window


Component copy-pasting

- Copy multiple comoponents

- Paste as new by clicking the "Paste Components" button

- Paste values by clicking buttons on target components


Save in play mode

- Click save buttons on components to save edits in play mode


Shortcuts

- Collapse/expand all components with Ctrl-Shift-E

- Collapse all components except one with Shift-E

- Toggle component enabled with A

- Delete component with X


Animations

- Component collapse/expand animations

- Component delete animation


Visual customization

- Reduce visual clutter with Minimal Mode

- Remove unused buttons from components

- Remove "Script" variable (click script icon instead to open/locate script)

- Set bookmark icons with vHierarchy 2


Attributes

- Add [Button] before functions to create buttons

- Add [Foldout] before variables to group them into foldouts

- Add [Tab] before variables to group them into tabs

- Use [ShowInInspector] to show static, private and other variables

- Use [OnValueChanged] to call functions on variable edits

- Use [ReadOnly] to block vairable edits

- Use [Variants] to create value selectors for variables

- Use [HideIf] and [DIsableIf] to hide or disable variables based on other variables


And more

- Edit and serialize dictionaries

- Reset variables to default value from script or prefab

- Use static functions and variables without creating GameObjects





What's new in 2.0


Pretty much all of the above, plus a few changes:


  • Buttons now support arguments
  • Buttons can be colored
  • Attributes are now supported in custom classes
  • Variants attribute now works on variables of any type
  • No need to create "vInspectorData" variable
  • Performance improvements

Delete vInspector 1 before upgrading to vInspector 2


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