Precision gridlines for games and design tools
Project clean, anti-aliased, distance-fading gridlines with full control over size, thickness, and fade behavior.
Built for all render pipelines (BRP, HDRP, URP) with performance and clarity in mind.
Features
All features can be toggled and configured.
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✅ World- or local-space aligned grid
Projects cleanly over any surface. Perfect for terrain overlays, planning tools, simulation systems, and RTS-style maps.
📏 Multi-layer Support
Blend two grid layers (e.g. 1m / 10m) through one material shader.
🎯 Fixed Line Thickness
Gridlines retain constant width in world units - no matter the grid spacing or camera zoom.
🧪 Anti-aliased Lines
Uses screen-space derivatives to reduce shimmer and aliasing at distance.
🔄 Camera Distance Fade
Fade grids out smoothly with configurable start/end range and fade strength for each layer.
🟡 Soft Mask Fade
Fade out towards a certain world position, e.g. character position or cursor world position.
🎨 Texture Fill
Fill individual tiles in the grid with colors from a texture, allowing you to show different states such as walkable, weights, or other.
🪄 User-friendly UI
Comes with a tailored ShaderGUI that replaces the default inspector for streamlined material setup. * Added post-release in 2025.04.21a
⚙️ Fully Runtime Configurable
Easily control all features mentioned above and settings during runtime for varying and smooth effects.
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Use Cases
Includes
Help and Feedback
Got feedback, questions before purchasing or need help setting up?
Join the recently started Discord or ask in the thread.
Author: develop01c
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THUNGSTEN COMMITMENT
One-time purchase. Every update, every feature - yours for good.
No "Pro" version, no feature lockouts, no upselling. The price may rise, but you keep full access.
Development transparency.
~40 hours for the initial release.
18+ hours invested into updates so far (as of September 27th, 2025).