This package provides a flexible pooling solution built on Unity’s Addressable Assets. It lets you preload (pre-warm) your prefabs, drastically reducing overhead when spawning multiple objects such as projectiles, particle effects, or UI elements. Choose between fixed-size pools or an expandable approach, ensuring optimal performance and easy scalability. Whether you’re developing fast-paced shooters, strategy games, or casual titles, our Addressable Pooling System integrates seamlessly with Unity’s workflows to help you create more efficient, stable projects.